I have finally finished modeling the main character.
I'll take a day break tomorrow and start rigging on Sunday.
Also, I shall edit the production schedule a little as my modeling period was not as short as I expected it to be.
Well, I must admit I'm pretty satisfied with myself. Just exactly one year ago I did not have the skills to even go through the modeling stage of Project New World.
I finished modeling the hair and night-vision goggles.
I'll start rigging during the weekend. For now, I'll apply finishing touches to the model as well as extra accessories like a punch to store ammunition or other types of small equipment.
I applied finishing touches to the clothing, armour and weapons.
Now, to finally model the hair as I said I would yesterday.
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8:04pm
Hair Modeling in progress.
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9:11pm
I've done the base for half of the hair, now for the other half.
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10:42pm
I've finished modeling the hair base.
I'll take a break now and resume working on the hair tomorrow.
The modeling for this character is almost complete. The only thing which I wish to add is a pair of night-vision goggles which I'll model after I'm done with the hair.
Once the modeling for this character is complete and finalized, I shall finally rig it.
I'm almost done with the modelling of my main character.
Using the blueprints I drew out last year, I created some weapon attachments.
Now I'm left with the hair, gloves and knee pads.
After that, I will model out details for the armour.
Yesterday I went over to Lighthouse Studio again to help Mr Douglas out with pyro explosions. So far it's looking pretty good especially when setting the simulation to upres. Hopefully I could get some renders posted by next week.
I've completed the storyboard for the trailer of Project New World. After the trailer is complete, I'll make use of those scenes and finally work on the main episodes.
I've started the modelling of one of my main characters today.
I'm surprised I still haven't lost my touch in using Maya after the SideFx attachment.
So anyway I aim to complete the modelling of the base armour for my main character by tonight.
I'll come up with the production schedule and pre-visualization over the weekend.
I might not have much to show now due to the secrecy of this project in order to prevent spoilers.
Rest assured that by next monday I'll have plenty more to show once I've sorted out my production schedule and pre-visualization.
Today is the official beginning of Project New World.
It has been an ongoing personal project for quite a long time but back then I didn't have the skills to proceed on further.
Now that I've been through 2 major school productions and several smaller projects, I'm ready to bring Project New World to a higher level.
Here's a list of elements which will aid me in the start of my project:
1) Low-Poly Female Character Geometry without facial and clothing details, unrigged.