Sunday, November 27, 2011
Extremely Busy
I've been EXTREMELY busy with loads of assignments, mostly regarding motion graphics and visual effects for games. I've had not much problem with advanced character rigging so far since I've been practicing since before school started. I will resume Project New World as soon as I'm finished with all my assignments in 2 weeks' time.
Monday, November 14, 2011
Model Update - Female Human Head pt 4
I've modeled and connected the lips and ears to the head.
All that's left now is to add fine details and clean up the geometry.
Monday, November 7, 2011
Model Update - Female Human Head pt 3
I've added fine details to the eyes and overall head shape.
I modeled the ear separately after that.
After I connect the ear and do some final tweaks, I'll proceed to modelling the lips.
More updates coming soon.
Sunday, November 6, 2011
Model Update - Female Human Head pt 2
I've added a nose to the model.
Thanks to experience, I'm familiar with tricks and techniques on how to avoid n-gons. (unwanted 5-sided polygon faces)
Working on the eyes now.
More updates coming up soon.
Model Update - Female Human Head
This is a new female head I'm modelling in progress. This will be used as a base for all the female main characters. After I finalize the 2 main female characters and enemy soldier models, I'll then proceed to modelling the 2 main male characters which will be counted as my last modelling phase for the trailer.
Of course Project New World doesn't consist of just a few characters. So far I've been developing the story and the story-line has been getting more intense and complicated with much twists and suspense.
All the more it makes me wanna complete the trailer asap, making it epic at the same time.
Saturday, November 5, 2011
Model Update - Enemy Soldier pt 1
This week, I've spent my time modelling 2 heads, one for the other female main character and the other for the enemy soldier. The blueprints were sketched out by me.
More updates coming soon.
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