Saturday, December 17, 2011

Model Update - Enemy Soldier pt 2

In a very old post I posted an update on the low-poly soldier head.

I'm working on the body geometry now.


Finally, thanks to the two weeks holiday starting tomorrow I shall take the opportunity to focus my efforts on Project New World and Project Messi.

Monday, December 12, 2011

Model Update - Main Character Complete [OFFICIAL]




The main character model is officially complete.
Re-modeled with as low-poly count as possible.

Now to proceed on with applying materials and rigging.

Yes, I'll be re-doing the rig for this character.
An even more advanced one this time.

Friday, December 9, 2011

Every Second Counts

Now that my assignments have been submitted, I have to grasp every available second I can to work on Project New World.




I've just finished modelling the female human head.

Head officially complete.

Saturday, December 3, 2011

Advanced Rigging Assignment Complete


Link: http://youtu.be/14QXWA69xKw

My Rig Demo for Advanced Rigging Assignment.
Facial Rig not implemented yet.

Artist: Bryan Isaac Emmanuel

Royalty Free Model downloaded from http://artist-3d.com/
Music by Iiro Rantala New Trio.

Sunday, November 27, 2011

Extremely Busy

I've been EXTREMELY busy with loads of assignments, mostly regarding motion graphics and visual effects for games. I've had not much problem with advanced character rigging so far since I've been practicing since before school started. I will resume Project New World as soon as I'm finished with all my assignments in 2 weeks' time.

Monday, November 14, 2011

Model Update - Female Human Head pt 4


I've modeled and connected the lips and ears to the head.

All that's left now is to add fine details and clean up the geometry.

Monday, November 7, 2011

Model Update - Female Human Head pt 3


I've added fine details to the eyes and overall head shape.

I modeled the ear separately after that.

After I connect the ear and do some final tweaks, I'll proceed to modelling the lips.

More updates coming soon.