Sunday, December 18, 2011

Model Update - Enemy Soldier Complete

I've finished modeling the soldier, creating it with as low poly count as possible.



A few reasons for making the soldiers low-poly:

1) Their average screen time is gonna be short compared to the main characters.

2) They will show up in groups or massive numbers.

3) Lag will be reduced while I'm rigging and animating by reducing. File size will also be smaller.

4) Most importantly, with good textures and displacement maps, I can still make the soldier look good while reducing rendering time as the poly count is low.

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