Friday, October 7, 2011

Rigging Update - Main Character pt 1




I've built up skeleton joints and fixed joint orientations for the main character.

I have basic rigging knowledge. Thus I'm actually capable of applying basic rig techniques such as ik and fk handles, joint controls and setting up a basic character joint structure all ready for animation. However due to the complexity of the animations I aim to achieve, I'm currently following a classified advanced rigging class which I shouldn't be at liberty to share due to legal matters.

Despite that, I would still keep this blog updated with summarized steps and progress, during this hardcore rigging process which I aim to complete by Wednesday.

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