I've finished rigging all the limbs of the main character.
I don't know what to say...
I'm just... VERY HAPPY! (and exhausted)
Mirroring the joints, constraints, ikHandles, connections, attributes and driven keys was not as easy as I expected it to be.
I was kicked in the arse multiple times before I finally succeeded. Well, whatever, the fact that I can construct an awesome pose using the rig proves that my hard work paid off.
However, the class isn't complete though. I'm left with the final lesson, creating a User-Interface and limiting the controls of the rig.
After the rig is done, I shall finally work on my first animation challenge.
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