Sunday, October 9, 2011
Rigging Update - Main Character pt 4 Head Complete
Looks simple right?
Well unfortunately, it's not.
In order to achieve realistic human motion, a mixture of fk and ik rig controls had to be applied along with multiple constraints between the head, neck, shoulders and hips. Custom attributes have also been added which control the point and orient space of the head joint.
I'm one third through the advanced rigging class now and so far it has been getting more and more intense. Because I've made it this far, I've gained even more confidence in pulling through this whole project successfully.
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