Wednesday, October 12, 2011
Rigging Update - Main Character pt 7 Arm Complete
The wrist and fingers rig was mostly setup using setDrivenKeys. I had to create a custom hand control using curves as shown above. The curve control which I created is very important because instead of setting up controls on each finger joint, I used setDrivenKeying to enable maximum control of each and a bunch of individual fingers by just referring to the attributes in the channel box.
A little bit of copy and pasting of names and values in the MEL script was done as it would have been tedious to keep setting driven keys back and forth.
Screenshots: A few out of many achievable poses with current rig shown below.
When setting up a clenched fist pose, the fingers tend to lose some volume, causing the hand to look rubbery. I have a little plan to cheat my way out of that since it's gonna be an unnecessary waste of time if I re-model the hand. How will I do that? Well the main character is equipped with a pair of gloves (special gloves in fact which I will explain why in time to come) that are supposed to have extra "stuff" on it all thanks to world sci-fi fantasy.
For the advanced rigging class, I've been through 5 lessons so far and I admit, they're reeeaaaaally tough.
There are 2 classes left and once I've finished rigging up this character, I'll start my own very first animation challenge! I plan to do these side animation challenges while keeping up with my main production schedule.
These animation challenges will not be related to the animated series New World in any way, except for the fact that they do help me practice my animation.
I'll post these animations online soon so let's see how it goes!
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